All new features in the free Cyberpunk 2077 DLC – perks, apartments, and more
epitome via CD Projekt RED
CD Projekt Red and their reputation as an manufacture darling held for a long time due to the enormous success of Witcher 3: Wild Hunt and their supposed greed-free mantra. The botched launch of Cyberpunk 2077 misplaced much of this goodwill, still. If the massive update, DLC, and new-gen complimentary trial are whatsoever indication, the development team is nifty on earning consumer trust back.
Appropriately titled 'REDstream,' the hour-long livestream hosted by quest designer Pawel Sasko was a doozy; trying to cover every tweak and feature in a 50GB patch under an hour is certainly a herculean task. We compiled a list containing all y'all need to know before returning to Night City.
New in-stock at The 2nd Amendment

Our skilful friend and weapon vendor Wilson has some new stock. He tin can exist institute in Megabuilding H10, the same complex as V'southward starter apartment. All of this new gear can exist accessed once V has spoken to Takemura in Tom's Diner at the beginning of act 2.
- You can check out new items in Wilson's 2nd Amendment store in Megabuilding H10 or look for them while exploring Night City.
- two new weapons: Darra Polytechnic Umbra (Power Assault Rifle), Budget Artillery Guillotine (Power Submachine Gun)
- 4 new weapon scopes: Kang Tao Jue long scope, Tsunami Gaki sniper scope, Arasaka Kanetsugu short scope, Handyman short scope
- New type of weapon attachments – muzzle brakes: ten new muzzle brakes: 5 for handguns (RC-vii Ifrit, RC-vii Liger, RC-7 Dybbuk, RC-7 Kutrub, RC-7 Babaroga); five for assault rifles & submachine guns (RC-seven Aswang, RC-vii Varkolak, RC-seven Zaar, RC-7 Yokai, RC-seven Strigoi).
The Gainsay AI

The 'perk tree' received a rework to improve overall balance to combat. The 'stealth' branch has been renamed 'ninjitsu,' likewise. After patch one.v is loaded, each skill must be manually reallocated. "Can I make an effective dil*o build?" asked Sasko. Plain, yes. Also, all knives have a boomerang-like mechanic and volition at present return to V afterwards beingness thrown; their rarity will touch on how quickly they return to V.
- Multiple fixes and improvements to NPC melee and ranged gainsay AI and reactions, including taking cover, positioning, reloading, equipping weapons, dodging, blocking, and many others.
- Multiple improvements to dismemberment triggers, hit reactions, and death animations, adding greater impact to ranged and melee combat.
- Enemies are now much improve at blocking and evading (Kerenzikov) attacks. The heavier the weapon, the easier it is to hitting. The reverse is true for evading.
- Farther diversification of melee and ranged combat behaviors for different factions: reckless, ambitious, balanced, defensive, and cautious.
- Followers at present contribute more than in combat only can exist defeated and temporarily disabled if they receive enough punishment.
- Numerous fixes and balance changes to netrunner combat.
Crowd Fix

The AI is much improved, both in and out of gainsay. For example, if a pedestrian in a car is threatened, they'll recklessly 'panic drive' to escape a dangerous situation rather than sit in bumper-to-bumper traffic and pile onto each other. In addition, a dispersed crowd will no longer despawn or disappear should V turn around.
- Ambitious oversupply behavior: sure NPC archetypes can and volition enter combat with the player when provoked by aiming, shooting, or fighting. Due to some technical challenges, this change is not available on the previous generation of consoles.
- Time skips affect the state of NPCs and reset the land of the devices, environments, and certain scenes.
- Improved oversupply reactions, pathfinding and despawning.
'Quality of Life,' Customization, and Romance

V tin can find a new place to alive, and there are a full of four apartments to choose from, ranging from a luxurious penthouse in Corpo Plaza to a more depression-cardinal room in Japantown. Sasko mentioned he "wanted the flat to reverberate the identity" of your V. Unfortunately, our dear kitty-cat Nibbles has to stay backside.
- Visibility while driving is now better-suited to first-person perspective, a major issue that made it nearly incommunicable to come across the road in front of V. Co-ordinate to Sasko, "each car and bike model volition experience a little bit different."
- V tin change their appearance mid-game. At that place are a diversity of new hair and make-upwards to cull from, including glossy and matte lipstick. The commonage response is "Finally!"
- A toggleable walk command has been added.
- Your apartment stash is shared, making organization easier for the avid gun collector.
- Sleeping and showering will give V a vitrify. "I was surprised to larn people shower naked," Sasko poked fun at how Five used to shower fully clothed.
- You will be able to wake up next to the character V romanced, and there will exist more related dialogue. "The DLC is packed with stuff nearly people don't know nigh except for Pawel," said community managing director Alicja Kozera.
- A photomode specifically for Johnny Silverhand is the concluding DLC for this patch. "Since virtual photography is very popular in our game and we follow it very closely, we wanted to run into what people can create," said Sasko.
The costless trial for the new-gen update is available now on Xbox Series X/S and the PlayStation 5, where all demo progress volition be carried over upon purchase. What better style to testify your game is running optimally than to allow people to play it for complimentary, after all? It would seem CD Projekt Red knocked this one out of the park.
Source: https://www.gamepur.com/guides/all-new-features-in-the-free-cyberpunk-2077-dlc-perks-apartments-and-more
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